ECCV 2026

Parametric SDF for Dynamic Surface Reconstruction

Chong Gao1,*, Kai Ye2,*, Qiyu Dai2, Yiming Shao3, Qiong Zeng3, Ding Liang4, Yan-Pei Cao4, Guanbin Li1,5,†, Wenzheng Chen6,7,†

1Sun Yat-sen University  2Peking University  3Shandong University  4VAST
5Shenzhen Loop Area Institute  6Wangxuan Institute of Computer Technology, Peking University  7Beijing Academy of Artificial Intelligence

*Equal contribution Corresponding authors

📜 Paper (soon) 📑 Supplementary (soon) 💻 Code (soon) 💾 Data (soon)

Dynamic Surface Reconstruction

A parametric time-varying SDF for high-fidelity dynamic surface reconstruction.

Abstract

Reconstructing high-fidelity surfaces of dynamic scenes remains a critical challenge. While current methods excel at novel view synthesis, they often struggle to recover accurate and stable geometry, particularly under large non-rigid deformations. This results in noisy meshes that are unsuitable for downstream simulation or editing.

In this work, we introduce a new paradigm for dynamic surface reconstruction based on a parametric Signed Distance Function (p-SDF). Our key insight is to generalize static SDF fields—where each spatial point stores a constant value—into time-dependent parametric curves where each curve models a temporally evolving SDF trajectory. This parametric SDF representation provides a principled way to capture complex temporal variations, naturally enforcing smoothness and continuity in shape dynamics.

At each timestamp, a static SDF field can be queried from p-SDF and converted into an explicit surface mesh via differentiable iso-surfacing. By rendering these meshes with a physically based differentiable renderer, we optimize the underlying parametric curves end-to-end against 2D image observations. Our framework produces high-fidelity surfaces and inherently disentangles geometry, material, and lighting from multi-view videos. It robustly reconstructs geometry under large-scale motions and resolves appearance ambiguities caused by lighting and occlusions.

Experiments on both synthetic and real-world scenes demonstrate that our method achieves state-of-the-art geometric accuracy.

Motivation: a continuous SDF trajectory

As a dynamic scene evolves, the signed distance value at a fixed spatial location does not jump arbitrarily — it follows a smooth, continuous temporal trajectory. Per-frame or incremental methods ignore this structure and reconstruct each timestamp independently, accumulating error and producing temporally unstable, noisy meshes.

p-SDF models this temporal evolution directly with a compact parametric curve per spatial location. This makes shape dynamics smooth and continuous by construction, enables querying a consistent surface at any timestamp, and jointly disentangles geometry, material, and lighting for downstream editing such as relighting.

Continuous SDF trajectory: the SDF value at a fixed location follows a continuous temporal curve fitted with compact basis functions.
Fig. 2. Continuous SDF trajectory. The SDF value at a fixed spatial coordinate follows a continuous temporal trajectory, which p-SDF represents with compact basis functions.

Material Decomposition & Relighting

p-SDF jointly recovers geometry, material, and lighting, enabling PBR decomposition and relighting. Below are p-SDF outputs for the selected scene. Hover a tile to play.

Results

State-of-the-art geometric accuracy across three datasets, with competitive-to-best rendering quality.

SynMotion-360

1.157CD↓ · best geometry (2nd: 1.203)

CMU Panoptic

0.026CD↓ · ≈40× below best baseline (1.041)

DiVa-360

27.58PSNR↑ · best on all rendering metrics

Geometry quality (mesh reconstruction)

Method SynMotion-360 CMU Panoptic Studio DiVa-360
CD↓F1↑ECD↓EF1↑ CD↓F1↑AR↓MA↓ AR↓MA↓
Dynamic-2DGS2.1040.7543.8020.4942.0000.76222.65612.43523.15612.830
DG-Mesh2.9570.6614.7400.4381.0410.78822.50812.89422.82913.207
NeuS21.2030.9083.2200.5937.6540.72921.63112.56322.53012.976
AT-GS1.6020.8823.2270.5666.5250.68719.35911.35319.23411.206
Ours (p-SDF)1.1570.8933.1700.5960.0260.8964.9830.6783.1260.396

Bold = best, underline = second best. CD / ECD / AR / MA — lower is better; F1 / EF1 — higher is better.

p-SDF achieves state-of-the-art geometric accuracy across all three datasets, with especially large margins on CMU Panoptic (CD 0.026 vs 1.041) and DiVa-360 mesh quality (AR 3.13 vs 19.23).

Rendering quality (novel view synthesis)

Method SynMotion-360 DiVa-360
PSNR↑SSIM↑LPIPS↓ PSNR↑SSIM↑LPIPS↓
Dynamic-2DGS29.4890.9590.06217.5130.9100.187
DG-Mesh25.7190.9360.08117.7340.9190.183
NeuS230.0700.9670.03026.0870.9500.056
AT-GS32.6710.9770.04527.4180.9560.067
Ours (p-SDF)32.1530.9740.02827.5840.9570.049

Bold = best, underline = second best. PSNR / SSIM — higher is better; LPIPS — lower is better.

p-SDF is best on the real-world DiVa-360 across all rendering metrics, and best on LPIPS for SynMotion-360 while remaining competitive on PSNR / SSIM.

BibTeX

@inproceedings{gao2026psdf,
  title     = {Parametric SDF for Dynamic Surface Reconstruction},
  author    = {Gao, Chong and Ye, Kai and Dai, Qiyu and Shao, Yiming and Zeng, Qiong and Liang, Ding and Cao, Yan-Pei and Li, Guanbin and Chen, Wenzheng},
  booktitle = {European Conference on Computer Vision (ECCV)},
  year      = {2026}
}